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May 1, 2009
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Arboreous by martynball Arboreous by martynball
I am making a map for Halo Custom Edition. This map is based in a tropical vally. The main base design it based on this concept art from the "Halo 3 Art Book"; [link]

Weapons;
I will be using only my weapon models, before you ask, I will be removing all the un needed shit on them, and making LOD's.

Based on Halo 3 Designs.

* Assault Rifle
* Battle Rifle
* Beam Rifle
* Brute Shot
* Covenant Carbine
* Flamethrower
* Fuel Rod Gun
* Gravity Hammer (Maybe)
* Energy Sword (Maybe)
* Machine Gun Turret
* Magnum
* Mauler
* Missile Pod
* Plasma Cannon
* Needler
* Plasma Pistol
* Plasma Rifle
* Rocket Launcher
* Sentinel Beam
* Shotgun
* SMG - Silenced + Unsilenced
* Sniper Rifle
* Spartan Laser
* Spiker

I will remove some weapons, because there are to many there.

Vehicles;
Again, will only be using my models.

* Warthog - Chaingun, Gauss, Troop, Civi.
* Scorpian - Rocket, Flame + Sniper.
* Ghost - Plasma, Brute Style (Spikes)
* Hornet - Normal, Chaingun on back.
* Banshee
* Chopper
* Wraith
* Prowler
* Mongoose

I might model the Halo 3 Recon armer and use it as the character which you play as. This project will take a long time, as there is a LOT to do. once the BSP is done and out of the way it should speed up a bit, although there is still a lot of content to make, weapons, vehicles, effects, devices, scenery, populate map, make LOD's, texture work (Biggy), Portal map and make sure it runs smoothly, which I really doubt it will due to the amount of detail.
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:iconkingsidorak:
kingsidorak Featured By Owner Feb 1, 2011
is it possible for you to upload the Troop Warthog and the Civi warthog?... im making The Pit... err as i know it... Cyberdyne for Garry's mod :) [link]
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:iconmartynball:
martynball Featured By Owner Feb 4, 2011  Student Digital Artist
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:iconkingsidorak:
kingsidorak Featured By Owner Feb 5, 2011
how woul i be able to open the .mtl?

microsoft has no info on it and i didnt see the import option for 3DS Max
google isnt very helpful with it either...

here is a quick screenshot of the map im working on [link] :D

and it has Pelicans too [link] .... now up to 4 pelicans :)
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:iconmartynball:
martynball Featured By Owner Feb 6, 2011  Student Digital Artist
my mistake, i was supossed to upload the .obj
below is the .obj for it.

[link]

please give me credit for the modifications but also Bungie for the original models.
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:iconkingsidorak:
kingsidorak Featured By Owner Feb 7, 2011
thanks :) and i will :3
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:iconavpdragon:
avpDRAGON Featured By Owner May 2, 2009
Looks very nice, though some of the geometry should be simplified (like the corners on the tower) if this is going to be a large scale map. Can't wait to see further progress!
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:iconizzystradlin:
izzystradlin Featured By Owner May 2, 2009
Looking good, what version of max did you use??

was messing around with halo 2 for Vista and tried importing some BSP for a level and it didnt seem to like it... Maybe it was my version of the exporter or version of max..
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:iconmartynball:
martynball Featured By Owner May 3, 2009  Student Digital Artist
I used 3ds max 8. And cheers. :)
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:iconunlimitedguy:
Unlimitedguy Featured By Owner May 1, 2009  Hobbyist Digital Artist
Ok, anyway, you recreated the design pretty perfectly, i was working on a map like this in halo 3 forge, in the skybubble on sandbox. I think you should transform it into a docking station, for water ships. maybe add some bridge and cranes,it would also give you an opportunity to make a cool background, letting the water outlet into the sea.
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:iconmartynball:
martynball Featured By Owner May 2, 2009  Student Digital Artist
The theme is a tropical vally. I dont think there will be any water in the base.
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